// This file was decompiled using VCSCM.ini published on 2021-01-30
{$CLEO .cs}

0000: NOP     
0001: wait 3000 ms
                     /*
0055: put_player $player_char at 393.499 249.68 34.81
                  
0055: put_player $PLAYER_CHAR at -850.132 -1015.09 15.9797    
0001: wait 3000000 ms



0055: put_player $PLAYER_CHAR at -986.9189 -1153.8964 14.36

0001: wait 5000 ms                           */
//0055: put_player $PLAYER_CHAR at -960.757 -1181.38 27.4028

//0001: wait 300000000 ms 
:Noname_2
0001: wait 100 ms 


00D6: if and 
0256:   player $player_char defined 
00F6:   player $player_char 0 398.2637 254.5323 15.4 radius 0.5 0.5 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms       
01B7: release_weather 
0055: put_player $PLAYER_CHAR at 380.6979 253.1627 15.43    
0001: wait 800 ms 
016A: fade 1 500 ms 
end


00D6: if 
0038:   $passed_COK1_The_Chase == 1 // $ == int 
004D: jump_if_false @Noname_2 
0001: wait 100 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 

:Noname_47
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_2 
00D6: if 
0256:   player 0 defined 
004D: jump_if_false @Noname_2 

:Noname_84
0001: wait 500 ms 
00D6: if or
00F6:   player $player_char 0 393.7084 249.5969 15.4509 radius 20.0 20.0 5.0 
00F6:   player $player_char 0 393.7084 249.5969 15.4509 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 393.7084 249.5969 15.4509 radius 70.0 70.0 70.0 
004D: jump_if_false @Noname_84 
0247: request_model 411 
038B: load_requested_models 

:Noname_217
0001: wait 0 ms 
00D6: if 
0248:   model 411 available 
004D: jump_if_false @Noname_217 
0213: 0@ = create_pickup 411 type 15 at 393.7084 249.5969 15.4509 
02A8: 1@ = create_marker 19 at 393.7084 249.5969 15.4509 


:Noname_284
0001: wait 0 ms 
00D6: if 
0038:   $onmission == 0 // $ == int 
004D: jump_if_false @Noname_470 
0001: wait 0 ms 
00D6: if or
00F6:   player $player_char 0 393.7084 249.5969 15.4509 radius 20.0 20.0 5.0 
00F6:   player $player_char 0 393.7084 249.5969 15.4509 radius 70.0 70.0 70.0 
00F7:   player $player_char sphere 0 near_point_in_car 393.7084 249.5969 15.4509 radius 70.0 70.0 70.0 
004D: jump_if_false @Noname_470 

00D6: if 
00F6:   player $player_char 0 381.4563 255.1167 15.4 radius 0.3 0.3 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms      
01B6: set_weather 0 
0055: put_player $PLAYER_CHAR at 397.4686 253.3256 15.0   
0001: wait 800 ms 
0171: set_player $PLAYER_CHAR z_angle_to 123.0
016A: fade 1 500 ms 
end

00D6: if 
00F6:   player $player_char 0 398.2637 254.5323 15.4 radius 0.5 0.5 1.0 
then
016A: fade 0 500 ms 
0001: wait 800 ms   
01B7: release_weather 
0055: put_player $PLAYER_CHAR at 380.6979 253.1627 15.43   
0001: wait 800 ms 
016A: fade 1 500 ms 
end



00D6: if 
0214:   pickup 0@ picked_up 
004D: jump_if_false @Noname_284  
0164: disable_marker 1@ 
0055: put_player $player_char at 394.3575 252.4476 15.0
03D8: show_save_screen 

:Noname_470
0249: release_model 411 
0215: destroy_pickup 0@ 
0164: disable_marker 1@ 
0002: jump @Noname_47 
